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Friday, July 26, 2013

PPT On Animation

Presentation On Animation
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Animation Presentation Transcript: 
1.Animation

2.Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.

3.Animation Techniques
When you create an animation, organize its execution into a series of logical steps. First,
gather up in your mind all the activities you wish to provide in the animation; if it is
complicated, you may wish to create a written script with a list of activities and required
objects. Choose the animation tool best suited for the job. Then build and tweak your
sequences; experiment with lighting effects. Allow plenty of time for this phase when
you are experimenting and testing. Finally, post-process your animation, doing any
special rendering and adding sound effects.

4.Cel Animation
The term cel derives from the clear celluloid sheets that were used for drawing each frame, which have been replaced today by acetate or plastic. Cels of famous animated cartoons have become sought-after, suitable-for-framing collector’s items.
Cel animation artwork begins with key frames (the first and last frame of an action). For example, when an animated figure of a man walks across the screen, he balances the weight of his entire body on one foot and then the other in a series of falls and recoveries, with the opposite foot and leg catching up to support the body.

5.Computer Animation
Computer animation programs typically employ the same logic and procedural concepts as cel animation, using layer, keyframe, and tweening techniques, and even borrowing from the vocabulary of classic animators.
On the computer, paint is most often filled or drawn with tools using features such as gradients and anti aliasing. The word links, in computer animation terminology, usually means special methods for computing RGB pixel values, providing edge detection, and layering so that images can blend or otherwise mix their colors to produce special transparencies, inversions, and effects.

6.KINEMATICS
It is the study of the movement and motion of structures that have joints , such as a walking man.
Inverse Kinematics is in high-end 3D programs, it is the process by which you link objects such as hands to arms and define their relationships and limits.
Once those relationships are set you can drag these parts around and let the computer calculate the result.

7.MORPHING
Morphing is popular effect in which one image transforms into another. Morphing application and other modelling tools that offer this effect can perform transition not only between still images but often between moving images as well.

8.Animation File Formats
Some file formats are designed specifically to contain animations and the can be ported among application and platforms with the proper translators.
 Director *.dir, *.dcr
AnimationPro *.fli, *.flc
 3D Studio Max *.max
SuperCard and Director *.pics
 CompuServe *.gif
 Flash *.fla, *.swf
 

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